P2
Key Terms:
Connotation
An object or idea with an alternative meaning. If you look at a wooden cross. It is just a wooden cross. But people can relate it to Christianity as a cross is a key symbol in the religion. It's when an object is connected to something else. When one thing can mean two things or something else. If you have a stick, what the object is, is what it is, but if you swing around and make certain noises like the sound of a sword swinging, you can associate the action as swinging a sword.
Denotation
The literal or primary meaning of a word, in contrast to the feelings or ideas that the word suggests.
Strict dictionary definition
Stereotype
A widely held but fixed and oversimplified image or idea of a particular type of person or thing. A big example is people who gain a certain reputation. Racism is also a big example.
Archetype
A very typical example of a certain person or thing.A place or thing with a particular style or characteristic.
Genre
A class of film or media product. What sort of theme the product will be. What to expect.
Enigma
A person or thing that is mysterious or difficult to understand. Builds up suspense and wanting to know.
Sign
(Genre) conventions
The expected elements in a type of film, without question, thought or judgment.
Anchorage
Iconography
The use of a well known symbol or icon, a means to analyze the themes and various styles in films.
Diegetic, & non-diegetic.
Seven - Horror Thriller
Genre Convention
How does it represent the genre (relate to audience) (use specific examples)
Sound (Diegetic / Non-Diegetic)
Slow beat. Builds up tension which is Non-diegetic. Whenever certain props appeared, certain sounds would play. Has loud banging that sounds metallic and futuristic which is Diegetic. There’s a lot of grungy and gritty sounds mixed. Some loud sounds are very sudden and can sound like other things. Like one sound of a wire being ground sounds like a scream.
Editing
Very quick cuts. Distorted images and shots. Mostly close-ups so you can’t quite see the full images. For example, a book will open and cut before you can see the contents. Quite shaky. Jump cuts emphasize the horror genre. The cuts also went with the music but cut awkwardly.
Cinematography
Very close up of graphic imagery. The close-ups keep things hidden. Making us curious about what’s actually happening. The close-ups of books with words being crossed out and shots of someone cutting parts of the fingerprints off.
Mise en scene & lighting
Distorted cuts. The screen blurs and looks “hacked”. The screen flashes. And when showing words and credits the words shift and distort around. Images of dead and murdered people could be victims or just to show the genre. Newspaper and props symbolising religion, mostly Christianity. Scrawly handwriting and strange fonts show potential genre pointers.
Effects (Visual/Special)
Graphic and gruesome body parts. Dark and dirty. Scraping off skin from the finger. Overlayed shots, and upside down shots
Breath of the Wild - Action Adventure
Micro Elements
Purpose, Genre, Style
Sound (Diegetic / Non-Diegetic)
Music can build up before a fight. The closer you get to an enemy. Music is heard around towns and places of the colony. People
Editing
In cutscenes, they use them to show history and memories or plot points. The cuts are slow and the shots slowly pan. Each shot is quite different. Mostly close-ups but occasional long shots of the characters and landscape.
Cinematography
There’s a lot of close-ups of characters faces. A key part of the flashback cutscenes is to show the emotions of characters. The close-ups show how the characters are feeling and their potential hidden feelings
Mise en scene & lighting
The main part of the game and cut scenes are the vast background and landscape. The lightings different for different cutscenes. For a happy flashback, it’s normally set in the day with natural sunlight.
Effects (Visual/Special)
Genre Convention
|
How does it represent the genre (relate to audience) (use specific examples)
|
Sound (Diegetic / Non-Diegetic)
|
Slow beat. Builds up tension which is Non-diegetic. Whenever certain props appeared, certain sounds would play. Has loud banging that sounds metallic and futuristic which is Diegetic. There’s a lot of grungy and gritty sounds mixed. Some loud sounds are very sudden and can sound like other things. Like one sound of a wire being ground sounds like a scream.
|
Editing
|
Very quick cuts. Distorted images and shots. Mostly close-ups so you can’t quite see the full images. For example, a book will open and cut before you can see the contents. Quite shaky. Jump cuts emphasize the horror genre. The cuts also went with the music but cut awkwardly.
|
Cinematography
|
Very close up of graphic imagery. The close-ups keep things hidden. Making us curious about what’s actually happening. The close-ups of books with words being crossed out and shots of someone cutting parts of the fingerprints off.
|
Mise en scene & lighting
|
Distorted cuts. The screen blurs and looks “hacked”. The screen flashes. And when showing words and credits the words shift and distort around. Images of dead and murdered people could be victims or just to show the genre. Newspaper and props symbolising religion, mostly Christianity. Scrawly handwriting and strange fonts show potential genre pointers.
|
Effects (Visual/Special)
|
Graphic and gruesome body parts. Dark and dirty. Scraping off skin from the finger. Overlayed shots, and upside down shots
|
Micro Elements
|
Purpose, Genre, Style
|
Sound (Diegetic / Non-Diegetic)
|
Music can build up before a fight. The closer you get to an enemy. Music is heard around towns and places of the colony. People
|
Editing
|
In cutscenes, they use them to show history and memories or plot points. The cuts are slow and the shots slowly pan. Each shot is quite different. Mostly close-ups but occasional long shots of the characters and landscape.
|
Cinematography
|
There’s a lot of close-ups of characters faces. A key part of the flashback cutscenes is to show the emotions of characters. The close-ups show how the characters are feeling and their potential hidden feelings
|
Mise en scene & lighting
|
The main part of the game and cut scenes are the vast background and landscape. The lightings different for different cutscenes. For a happy flashback, it’s normally set in the day with natural sunlight.
|
Effects (Visual/Special)
|

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